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Just wanted to mention -- your models are great and I would love to use them, but when I tried downloading some of your catalog and importing them into Unity, I discovered there were missing faces on many of the models. 

Not sure if the normals are flipped or if they were exported without showing faces on both sides, but unfortunately made them unusable :(

I also noticed the pivot points were off with some of the models.

That said, I'm curious if you've heard any other reports of this, or have any suggestions as I'd really like to try using your models in some of my projects. I love the low-poly 3D aesthetic you've got.

Deleted 330 days ago

ive retweeked this asset and reuploaded it - can you test it in something and see if its working ok.

Thanks for looking into this further and sorry for the delay.

The rocks.fbx didn't seem to have any missing faces, though rock.fbx did in one of the corners.

For some reason it happens with nearly all of the models -- 3 piece turret, alien craft 1, 2, 3, and 4, alien battlecruiser, all terrain pod drill, cannon barrel, etc.

The pivots are also way off center. Is that by design?

I've had a cull of my stuff I've uploaded, due to thus missing paets issue, the downside to using sketchup, if you don't reverse some sides they will appear as a void, so I've deleted everything I though was an issue, now everything I upload has been double checked for void issues

the blue is the void issue, so i have to reverse those sides to fix issue - this problem has been fixed so the rock.fbx will work now